Jr. High: Play, Practice, Play developing a goalkeeper and learning to pressure, cover, balance.

Play 1 and 1 a:

PLAY 1. GK 

Set up: Field size is 20×36 yards. Three teams of four players each.

  1. Field players from the three teams play 1v1v1. Each team can score on either goal. 
  2. As soon as a ball is dead another ball is sent in from the touchline by coach/reserve player. 
  3. Play for one minute and three new players go in. 
  4. Count the total goals scored for teams and least goals conceded for the keepers. 

Play 1 a: Developing ball skills, looking to clear balls to far targets.

  1. Field players from two teams play 3 v 3 to 4 goals. Each team can score at either goal on the other end.
  2. As soon as ball is dead another ball is sent in from the goal line.
  3. Play for 20 minutes make corrections in game.
  4. Count the total goals scored for teams- 3 points for any long clearances all other goals are one point.
  5. Goals scored from behind the no goalie line are worth 3 points for the team in possession.

PRACTICE ::::::::              

Each team defends and attacks two goals. Award bonus points if an attacker is able to beat a defender in the flow of the game. A regular goal wins 1 point, but a goal scored following a move to beat a defender counts as 2 points.  

1. 4 v 4 to 4 small goals. Players earn extra points for moves to penetrate behind a defender. 

2. Adjust the points value to encourage players to beat defenders. Play 5 minute games and alternate with a team starting with a 2 goal lead.

3. The addition of an all-time defensive player gives an advanatage to the defense.

4. The coach has added a ‘no-go’ zone in front of each goal to prevent defenders dropping deep.

WHY USE IT

Multiple goal games permit attacking players to work on concepts of deception and change of direction to beat defenders. Multiple goals make defending more difficult and changes of direction more productive by opening space to score.

  • PRESSURE COVER BALANCE
  • GK POSSESSION CATCHING DISTRIBUTION
  • READING THE GAME AND TAKING OWNERSHIP
  • COMMUNICATION

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